The Strive Core Curriculum teaches students to think deeply and creatively about tough problems. Strive students apply the mathematics they’re learning in school to write computer programs that help them to visualize their ideas and debug their own thinking.
Unit 1. Variables
Variables keep track of quantities that change such as position, size, and colour.
Unit 2. Functions
Functions make it easy to bundle related instructions together and to map inputs to outputs.
Unit 3. Logic
Boolean algebra is the logical foundation for computers, and we use it to make decisions using conditional statements.
Unit 4. Loops
Loops make it easy to repeat instructions according to set conditions.
Unit 5. Objects
Many applied maths problems involve bundling data together and presenting it to users, often through text.
Unit 6. Lists
Lists enable us to keep related items in order, from high scores in a game to scientific observations.
Unit 7. Classes
Classes are the blueprints for objects that bundle data together with the functions that operate on that data.